Skripsi
Gamifying big data education: an RPG approach with integrated quiz assessments / Figo Kurniawan Siswanto
Abstrak
The increasing need for Big Data education makes it harder to keep students interested and make sure they remember difficult ideas. By creating the educational role-playing game Data Quest Big Data Adventure which incorporates quiz evaluations based on the Achievement-Based Unlocking System this study tackles these problems. The goal of the study is to use an interactive learning platform to increase students motivation and comprehension of big data. The study involved students from SMKN 10 Malang focus on 30 students selected specifically for pre- and post-tests to measure learning outcomes and motivation. Data was gathered through surveys questionnaires and pre- and post-tests. According to the statistical analysis post-test scores significantly improved gain score 0.54 overall across the five Big Data concepts (Volume Variety Velocity Veracity and Value). In terms of student interest the results showed high levels of engagement with overall average score 81 19% demonstrating the effectiveness of gamification as an engagement method. According to qualitative feedback the game strengthened students comprehension of difficult concepts while also being entertaining and instructive. According to the findings incorporating quiz assessments into educational games through role-playing games offers a viable way to address student disengagement and enhance education learning outcomes.