Skripsi
Development of interactive learning media based on smart apps creator application to improve students learning outcomes in the subject of creative projects and entrepreneurship (study on grade xi students of retail business at smk negeri 1 malang) / Octaviani Nur Hamidah
Abstrak
Abstract This study aims to develop an interactive innovative interesting efficient and valid learning application for Creative Project and Entrepreneurship lessons to support the improvement of student learning outcomes. This development is expected to be an alternative and innovative in the implementation of learning media. This research is a research and development (RnD) with the ADDIE model. The implementation was carried out in class XI Retail Business SMKN 1 Malang. Data collection techniques were obtained through field observations and interviews. Meanwhile the research instruments included expert assessment questionnaires user response assessment questionnaires and assessments to measure learning achievement. Data were analyzed by percentage calculations and SPSS version 26 tests. The MIKU application received the category Very Eligible based on the assessment of the validators. Students as users also responded to the use of the MIKU application in learning with a total score of 85% in the category Very Interesting . The effectiveness of using the MIKU application in learning is proven by students in the experimental class who showed higher learning outcomes than the control class who did learning without using the MIKU application.