Skripsi
Development of augmented reality human skeleton to improve students\' cognitive learning outcomes on movement systems practic / Mochammad Hilman Amirudin Nahri
Abstrak
The purpose of this study was to develop and reveal the effect of using Augmented Reality Human Skeleton in learning of human movement system on students cognitive learning outcomes. This study uses the Multimedia-Based Instructional Design development model from Lee amp Owens. The developed media was tested for validity. Cognitive ability was measured using a description test and a paired t test was carried out. Researchers validated the product through material experts and obtained a perfect score with a score of 100% for content quality and objectives and learning quality which was stated as Very valid. Media validation also showed very good results with a score of 100% for suitability attractiveness and usefulness and 95% for Simplicity. In addition the practicality test of the media by students obtained a score of 96% for appearance 97% for convenience and 95% for ease of understanding the material all of which were stated as practical. The results of the study showed a significant influence of the implementation of this media on students cognitive learning outcomes. The use of Augmented Reality Human Skeleton showed a significant increase in students cognitive (pretest 61.1 and posttest 87.9). Thus the application of Augmented Reality Human Skeleton in learning the human movement system is proven valid practical and able to improve students cognitive learning outcomes.