Skripsi
Integration of traditional games in problem based learning to improve critical thinking skills of junior high school students / Nasrunniati Dyahayu Anggi Winarni
Abstrak
The results of the Trends in International Mathematics and Science Study in 2015 show that Indonesia s achievements in science are still below the international average. The Program for International Student Assessment in 2018 noted that Indonesia s science scores were still low and even decreased in 2022. The low score achievement shows the weakness of students critical thinking skills in understanding scientific concepts. An effective and interactive learning model is needed. The research aims to compare students critical thinking skills with the Traditional Game in Problem-Based Learning (TG-PBL) model with the Problem-Based Learning (PBL) model. The research design used Quasi Experiment pretest-posttest non-equivalent control group design with purposive sampling technique. Statistical tests include Paired Sample T-Test Independent Sample T-Test and N-Gain Score. Independent t-test showed the difference between TG-PBL and PBL classes (0.000). Paired Sample T-Test test showed a difference between the pretest and posttest of both classes (0.000) with a greater increase in the TG-PBL class. The N-Gain value in TG-PBL class was 0.57 (medium category) and PBL class was 0.24 (low category). The largest increase in the TG-PBL class indicator was basic support (0.630) while strategies and tactics increased in the PBL class (0.398). The TG-PBL model is more effective in improving KBK than the PBL model. The TG-PBL learning approach creates a more interactive relevant and innovative learning atmosphere in science learning in junior high school.