Skripsi
Improving critical thinking and learning engagement of learners through the implementation of probem based learning assisted by gamification “office adventure” / Kristina Anggi Eka Novitasari
Abstrak
The selection of learning models that are in accordance with the characteristics of students and learning objectives is very important to improve students critical thinking skills and learning engagement. This study aims to implement the Problem Based Learning model assisted by Office Adventure gamification and measure students Critical Thinking and Learning Engagement skills. This type of research is a class action research with the Problem Based Learning model implemented in class X MPK 2 SMK Muhammadiyah 7 Gondanglegi Malang on the elements of office technology equipment and applications. Quantitative data in the form of pre-test and post-test results which were then analyzed descriptively by percentage as well as qualitative data in the form of teacher interviews student questionnaires documentation and field notes. The results showed that the application of the Problem Based Learning learning model assisted by Office Adventure gamification was significantly able to improve students Critical Thinking and Learning Engagement. The Problem Based Learning model using Office Adventure gamification can be an alternative innovative and effective learning strategy in the vocational education environment. There is a need to develop more varied gamification elements long-term evaluation in measuring the impact of actions optimizing methods according to the learning style of students and the need for further training for teachers.