Skripsi
The influence of the integrated tarl approach of fun multiplication table games on problem solving skills in multiplication material for grade iii elementary schools / Bagas Satrio Kusumawardhana
Abstrak
Problem solving ability is a skill that students have in order to solve problems and apply them in everyday life. Problem-solving ability is very important for students to have especially in the subject of mathematics multiplication operations. However in reality many students still have low problem-solving ability. This makes it difficult for students to solve the problems in the questions. The aspect that causes low problem-solving ability of students is the application of inappropriate learning approaches. Not only that the lack of use of learning media is also an aspect of low problem-solving ability of students. Therefore it is necessary to conduct an analysis of the effect of the integrated TaRL approach of the Fun Multiplication Table Game Application on the Problem-Solving Ability of Grade III Elementary School Students. The approach applied is a quantitative approach with a descriptive research type. The research design applied is Quasi Experiment using Non-Equivalent Control Design. This research was conducted in one of the elementary schools in Blitar City. The subjects of the study were 3rd grade students with a sample size of 25 students in the experimental class and 26 students in the control class. The experimental class was given integrated TaRL learning treatment with the Fun Multiplication Table Game Application while the control class applied a contextual approach with concrete learning media and images. Data were obtained through interviews documentation observation and tests. The results of the pre-test and post-test were used as data to be analyzed. Data analysis was carried out using the IBM SPSS Statistics version 25 application. Before the hypothesis test was carried out an N-Gain Score test was also carried out to see the impact of learning on students abilities. The results of the N-Gain Score test obtained a mean value of 78.22 for the experimental class while the control class was 21.11. The results of the N-Gain Score test given treatment to the experimental class were classified as effective while the control class was classified as ineffective. Furthermore a parametric statistical test the Independent Sample T-Test was carried out and produced a sig. 2-tailed value of 0.003 so it can be concluded that Ha is accepted and H0 is rejected. These results can be stated that there is an influence of the integrated TaRL approach of the Fun Multiplication Table Game Application on the problem-solving abilities of third-grade elementary school students. The TaRL approach integrated with the Fun Multiplication Table Game Application has an influence on the problem-solving abilities of third grade elementary school students. However because the game has paid features suggestions for further research can use applications or websites about multiplication that do not have paid features in them. So that it can make it easier for students to be able to proceed to a deeper stage. However if further researchers continue to use the Fun Multiplication Table Game Application they should be wiser in dividing the game sessions. The hope is that it will not affect paid features when conducting research.