Skripsi
Development of interactive e-module to improve strudents creative thinking skills in mixture materials / Devita Ayu Ramadhani
Abstrak
This study aims to develop an interactive e-module that is valid and implementable to help improve students creative thinking skills in mixture materials. This developmental study utilizes the 4D model from Thiagarajan et al. (1974). This study involved 60 eighth grade students from SMP Negeri 1 Karangploso using a convenience sampling technique and used nonequivalent control group design method. Descriptive analysis techniques were used to explain the pretest-posttest results an independent sample T test was used to analyze differences in creative thinking ability between the experimental and control groups and an N-Gain test was used to determine improvement categories in creative thinking ability. Media and material validation result from expert validators and educators showed agreement with almost perfect categories. The T-test results of the posttest values of both groups were less than 0.05 indicating a significant difference in creative thinking ability between the two groups after learning. The experimental group rsquo s N-Gain value was higher than the control group at 0.5021 which means that students increased their creative thinking skills with a moderate category while the control group only achieve a score of 0.1551 in the low improvement category. Based on these findings it is known that learning mixture materials using interactive e-modules in experimental classes has been proven effective in improving students creative thinking skills.