Skripsi
Development of ludo as game-based learning to facilitate collaboration skills and learning motivation of junior high school students on classification of living things material / Qudsiyah Nurhawa
Abstrak
This study was conducted in order to design learning media in the form of Ludo games with a game-based learning (GBL) approach in facilitating collaboration skills and increasing student learning motivation on the material of classification of living things. The research and development (R amp D) method was used by adapting the ADDIE model including five systematic stages namely analyze design development implementation and evaluate. The resulting product in the form of ldquo Bioventure rdquo media was validated by two experts and tested for practicality by teachers and junior high school students in grade VII. The results of the validation process show that this media is very feasible to use with an average score of 92.25% material validation and 94.75% media validation. In addition the practicality test showed a score of 94.32% which indicates that this media is very practical to use in learning. Through the results of observations and distributing questionnaires to 30 students showed that students collaboration skills were at the ldquo proficient rdquo level (average score of 3.26) and there was an increase in learning motivation from 69.95% to 83.73% with an average n-gain value of 0.46 (medium category). These findings indicate that the ldquo Bioventure rdquo media can create collaborative learning and motivate students to learn. Therefore this media is recommended as an innovative learning alternative in facilitating collaboration skills and increasing students learning motivation.