Skripsi
Development of karesi learning media (explanatory text playing cards) integrated with qr codes for grade v of SDN 1 Srengat / Gading Satya Nugraha
Abstrak
This study aims to develop an innovative learning media called KARESI (Explanation Text Playing Cards) integrated with QR Codes for fifth-grade students at SDN 1 Srengat. The development was motivated by the low effectiveness of Indonesian language learning particularly in explanation text material due to the lack of engaging media suited to students characteristics. The research employed the R amp D method using the ADDIE model (Analyze Design Develop Implement Evaluate). Validation by content experts media experts and practicality tests with teachers and students indicated high validity (88.75% ndash 94.16%) and excellent practicality (98.75% ndash 99.04%). The integration of QR Codes allows students to access interactive e-books enhancing motivation active participation and understanding of the material. KARESI is recommended as an alternative learning medium and suggested for further development for other materials and offline access.