Skripsi
Peningkatan kemampuan kognitif melalui permainan kotak angka dan gambar pada anak kelompok B TK Dharma Wanita Kerjen Srengat / Septi Wahyu Yudhaningsih
Abstrak
Keywords Cognitive Ability Play Box Score And Pictures This is because the learning activities do not involve children and not giving freedom to children to express and try fun activities for children. The research aims to describe the application of game box numbers and images that can improve the cognitive abilities of children and described the increase in cognitive abilities of children in group B TK Dharma Wanita Kerjen after through the game box numbers and images. The research design used was the design of classroom action research with process II cycles.. In each cycle consisting of the stages of planning execution observation and reflection. The results showed that the application of game box numbers and pictures shown to be utilized in the learning activities to enhance cognitive abilities of children. In the first cycle of cognitive ability of children to 70% increased to 93.3% in cycle II. Improving cognitive abilities of children marked by increasing the ability of color grouping sort the numbers 1-10 with the object the symbol pair numbers with pictures and sort the colors fit the pattern. It is suggested that cognitive learning should be implemented in the game box numbers and pictures and it is suggested that further research with other problems that can be utilized in the learning field of development in addition to the field of cognitive abilities namely language art physical and motor.