Tesis
Developing language games to teach spoken English the eight grade students of MTsN Pedes Karawang West Java / Ma\'mun
Abstrak
Unpublished Thesis State University of Malang Graduate Program In English Education. Advisors (I). Dr. Yazid Basthomi M.A. (II). Prof. Dr. Siusana Kweldju M.Pd Key Words developing language games to teach spoken English MTsN Pedes Karawang West Java. Based on the needs analysis it was found out that spoken English skill was rarely taught to the eighth grade students of MTsN Pedes Karawang and the activities were monotonous and the learning was boring. The teacher is reluctant to try interesting techniques with various media in teaching speaking. Students were reluctant to speak because they were shy and were not predisposed to expressing themselves in front of other people especially when they are being asked to give personal information or opinions. Frequently too there was a worry about speaking badly and therefore losing face in front of their classmates. There must be another alternative to invite students in the speaking class in using media which encourages students to feel interested and not feel bored in the teaching-learning process by using language games which were appropriate with the 2006 Standard of Content and the Students English Ability. Therefore the interesting spoken English games need to be developed. This research and development (R D) involves the eighth grade students the English teacher of the school and an English expert. It was the development of the language games to teach spoken English to the eighth grade students of MTsN Pedes Karawang West Java. The objective was to develop the language games to teach spoken English to the eighth grade students. The procedure of the study was needs analysis instructional objectives game development teacher and expert validation revision try-out and final product. The instrument in needs analysis were questionnaires an interview guide and field notes. The data from the students were calculated in percentage and those from the teacher were described in qualitative way. The data from needs analysis were used as the basis for the development of game. A validation form was used to collect teacher and expert s judgment on the games. The teacher evaluated the games in terms of the suitability with the curriculum while the expert validated the games in terms of language content and length of the description. The data from the teacher and expert were analyzed qualitatively. The try-out was conducted to know the practicality effectiveness attractiveness and the level of difficulty of the games. The subjects were the eighth Grade B students. The data from the teacher and observation related to the practicality and effectiveness were presented qualitatively and descriptively. The data from the students related to the effectiveness of the games were analyzed quantitatively using percentage. The draft was in the form of the teacher s guide book containing 30 games. The games were (1) Chain of Words (2) Facts and a Lie (3) Quick Search (4) Arranging Letters (5) Word/Phrase Brainstorming (6) Sock on a Bottle (7) Guessing (8) Throw the Ball (9) Opportunity (10) whispering (11) Expanding Word/Words (12) Give me a Hand (13) Describing Things (14) love him or Leave him (15) Memorizing (16) Happy Twins (17) Eliciting YES and NO (18) Drawing Blind (19) Feelings (20) Stick out your Tongue (21) Giving Message (22) what s most Important (23) Find Someone (24)) Quick Thinking (25) My special Things (26) Ten Minute Activities (27) Word Puzle (28) You (29) Expressions Beginning With and (30) Last Letter. Then the revision was done accordingly. The teacher s judgment showed that the games were appropriate with the curriculum but the content of unit 7 9 and 14 using collocation English words should be contextual. The expert s judgment showed that the language content and the length of description were generally acceptable. However the revision had to be done in terms of the language the content the length of description and the relationship of the spoken English games with the students context. In this case the mistyped words and the use of singular and plural in the language were corrected the difficult content was made easier the procedure which was too long in the description was shortened to help the students easy to practice the games. In addition the spoken English games which were not related with the students context were changed with those related to the students experiences. However the expert recommended that 18 games were sufficient for the eighth grade students of MTs and she suggested the game in unit 4 to be changed with Acrostic Game. They were units 1 2 3 4 5 8 9 11 13 15 17 19 21 24 26 28 29 30. The result of the try-out showed that the eighteen units of the games were appropriate for the eighth grade students. The final product is the form of a teacher s guide book containing the direction of how to teach spoken English using language games. The games consisted of 6 ice-breaker and 12 reinforcement games. They were developed based on the School-Based English Curriculum of MTsN Pedes Karawang West Java and they were completed by photocopiable handouts and VCD.