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Skripsi

The use of crossword puzzle to improve students\' vocabulary mastery at seventh grade of SMPN 02 Maron / Ria Purwanti

Purwanti, Ria - Nama Orang;

Abstrak
ABSTRACT Purwanti Ria. 2017. The Use of Crossword Puzzle to Improve Students Vocabulary Mastery at Seventh at SMPN 2 Maron. Thesis Department of English Literature Faculty of Letters State University of Malang. Advisors (I) Drs. Andi Muhtar M.A. (II) Dr. Enny Irawati M.Pd. Keywords Vocabulary Mastery Crossword Puzzle Game This research was a Classroom Action Research (CAR) which aimed to improve students vocabulary mastery by using a crossword puzzle game. The research study was conducted at SMPN 2 Maron. Based on the results of the preliminary study in the form of a vocabulary test for students and an interview to the English teacher it was found that students had difficulty acquiring new vocabulary in English. 30 students of grade 7A were treated as subjects of this study. The research study was conducted in three meetings. This form of research is a collaborative classroom action research which was aimed at solving problems that were experienced by English teachers in vocabulary mastery of the students. In this research the English teacher acted as a collaborator which observed the use of crossword puzzle game in the classroom. This classroom action research consisted of several activities incorporated in the cycle consisting of planning implementing observing and reflecting. Researcher only had one cycle of research because the results of students learning has met the criteria of success. Based on the results of the application of learning strategies using crossword puzzle game this game had a positive impact on students vocabulary mastery. At the first meeting students were given a reading text according to the topic. Students were then asked to ask a difficult vocabulary and were given a crossword puzzle game 20 questions. In the second meeting students were asked to mention 20 vocabulary that had been learned in the previous meeting. After that students were given crossword puzzles totaling 20 questions. At the last meeting students were asked to name 40 vocabulary that were learned at the previous meeting. Finally students were given a vocabulary test of what they had learned in the previous meetings. The result of the students test had reached the standard score that had been set that is 76. All the students (30 people) had reached the standard score or above or if 100% students had reached the standard score. In addition a questionnaire about students opinions on the use of crossword puzzle game showed positive results on students vocabulary mastery in English. Based on the findings researcher gave some suggestions to minimize problems in vocabulary mastery. Suggestions for English teachers the researcher suggested to English teachers to use crossword puzzle game since this game helps students improve students vocabulary mastery. In addition teachers were also encouraged to motivate students so that they could improve their own vocabulary using this game. For other researchers they are able to do research using this game in higher student levels and different scopes so as to know the power of this game in improving vocabulary mastery.


Informasi Detail
DDC
Rs 428.1078 PUR u
Prodi
Universitas Negeri Malang. Program Studi Bahasa dan Sastra Inggris, 2017.
Deskripsi Fisik
x, 82 lembar : il. , tab. ; 30 cm
Bahasa
No Reg
03618/KI/17
Edisi
Skripsi (Sarjana)--Universitas Negeri Malang. 2017
Subjek
1. BAHASA INGGRIS - KOSAKATA - MEDIA PEMBELAJARAN
2. ENGLISH LANGUAGE - VOCABULARY - STUDY AND TEACHING

Pembimbing
1. Andi Muhtar ; 2. Enny Irawati
Lampiran Berkas
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